A game designed to get youth to reflect on the effects of bystander intervention. How they might make a situation related to hate speech worse or better with their reactions.
Questions to lead reflection further:
The stories are phrased so that participants are asked to solve a problem for someone else. In this way, the youth get a certain distance from the subject, which can make it easier to see solutions.
Micro-stories like these are frequently used in violence-prevention education. They provide an opportunity to reflect on situations that may arise without personally relating to the material. Their aim is to promote social skills in difficult situations, give the youth tools to react, help others and take care of their own safety.
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