Ask them to press “SPIN” to discover what the roulette wheel has prepared for them. They should answer a question about democracy and participation or an icebreaker question.
Teenagers may think that hate speech is just a normal part of the internet and that people, not the tech industry or governments, need to do the most to change this if it’s to be changed at all. The Center for Digital Youth Care held three classes where a random poll of 834 Danish primary school students ages 13 to 16 was given. Ninety percent of those surveyed said that they themselves were responsible for fighting hate speech. While 53% pointed the finger at the tech industry, 30% pointed the finger at parents, 28% at politicians, and 25% at schools.
Tips for the facilitator
Tips for the facilitator:
This is an interactive ‘icebreaker’ game that can be used to introduce new topics and bring young people together as part of a group lead game.
This resource can either be used as a standalone game or as an icebreaker where participants can discover basic concepts and terminology.
This resource can also be used as an opener to deeper conversations.